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Matei Tzvetanov
Matei Tzvetanov
3D Art explorer
Arnsberg, Germany

Summary

3D-Artist/Sculptor

Skills

3D ModelingArchitectural VisualizationDigital SculptingHard Surface ModelingRenderingTexturingPhysically Based RenderingCharacter ModelingCreature Modeling3D AnimationRiggingUV Mapping

Software proficiency

3ds Max
3ds Max
Blender
Blender
V-Ray
V-Ray
Photoshop
Photoshop
ZBrush
ZBrush
Maya
Maya
After Effects
After Effects
Modo
Modo
Affinity Designer
Affinity Designer
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Keyshot
Keyshot
Substance 3D Painter
Substance 3D Painter

Experience

  • Principal 3D Artist at WOFI LEUCHTEN GmbH
    Arnsberg, Germany
    February 2020 - Present

    Modelling of true to detail 3D products and 3D architectural visualisations for use in marketing campaigns.

    Creation of images and animations for the visualisation and branding of lighting fixtures.

    Lighting and rendering in V-Ray and Blender

  • 3D Artist at CADMAN GmbH
    Dortmund, Germany
    January 2017 - December 2018

    www.cadman.de

    Modeling of 3D architectural visualisations based on detailed CAD data.

    Creation of image films and animations for the visualisation and branding of real estate projects.

    Lighting and rendering in VRay.

    Creation of augmented and virtual reality architectural visualisation projects.

    Some of the projects I have had the pleasure of working on:

    - Win Win -

    https://winwin-duesseldorf.de/

    - Essen City Tower -

    http://www.city-tower-essen.de/

    http://cadman.de/de/expose/city-tower

    - Grafental -

    https://www.grafental.de/

    http://cadman.de/de/expose/grafental

    - Kö 36 -

    http://cadman.de/de/expose/koe36

    - Designer Outlet Center Duisburg -

    http://cadman.de/de/expose/designer-outlet-center-duisburg

  • 3D Artist at Flying Sheep GmbH
    Cologne, Germany
    May 2016 - December 2016

    www.flying-sheep.com

    3D Modelling

    UV Unwrapping

    Texturing

    2D Graphics

    UI Design

    Game Testing

  • 3D Artist at Revive Art & Visualisation
    Leverkusen, Germany
    April 2015 - November 2015

    www.revive-art.com

    Asset creation and Engine Intergration in the Unreal Engine 4.

    Modeling and UV mapping of buildings and furnature strictly based on Architectual Blueprints

  • Supervisor/Lecturer at SAE Institute
    Cologne, Germany
    March 2013 - November 2015

    As a Supervisor I give academic and practical support to the students of the 3D Art faculty.

    I help answer questions and solve any problems that may arise with academic or personal work.

    I also lead workshops and tutor on a regular basis.

    Sound knowledge of all the topics covered in the curriculum (low and high poly modelling, sculpting, Rigging, Skinning, 3D and 2D Animation, UV mapping, texturing with Photoshop and other texturing tools, texture baking, scene dressing, level design and basic engine integration) is an absolute prerequisite for my position.

    I also Lectured in Advanced Character Creation, Digital Sculpting as well als Organic and Hard Surface Modelling classes.