3D-Artist/Sculptor
Modelling of true to detail 3D products and 3D architectural visualisations for use in marketing campaigns.
Creation of images and animations for the visualisation and branding of lighting fixtures.
Lighting and rendering in V-Ray and Blender
Modeling of 3D architectural visualisations based on detailed CAD data.
Creation of image films and animations for the visualisation and branding of real estate projects.
Lighting and rendering in VRay.
Creation of augmented and virtual reality architectural visualisation projects.
Some of the projects I have had the pleasure of working on:
- Win Win -
https://winwin-duesseldorf.de/
- Essen City Tower -
http://www.city-tower-essen.de/
http://cadman.de/de/expose/city-tower
- Grafental -
https://www.grafental.de/
http://cadman.de/de/expose/grafental
- Kö 36 -
http://cadman.de/de/expose/koe36
- Designer Outlet Center Duisburg -
http://cadman.de/de/expose/designer-outlet-center-duisburg
Asset creation and Engine Intergration in the Unreal Engine 4.
Modeling and UV mapping of buildings and furnature strictly based on Architectual Blueprints
As a Supervisor I give academic and practical support to the students of the 3D Art faculty.
I help answer questions and solve any problems that may arise with academic or personal work.
I also lead workshops and tutor on a regular basis.
Sound knowledge of all the topics covered in the curriculum (low and high poly modelling, sculpting, Rigging, Skinning, 3D and 2D Animation, UV mapping, texturing with Photoshop and other texturing tools, texture baking, scene dressing, level design and basic engine integration) is an absolute prerequisite for my position.
I also Lectured in Advanced Character Creation, Digital Sculpting as well als Organic and Hard Surface Modelling classes.